Tutorials for Melodia Professional by Kelly Reed In these tutorials you will be creating and working with your own Melodia file. At the beginning of each tutorial will be a brief explanation of the purpose of the tutorial, and directions as to which "Page" or "Area" you will start out on. When you are doing these tutorials, you will be instructed to either "click," "dial," or "slide" values into different inputs. Click by clicking the left mouse button. To dial a value, hold down on the left mouse button and move the mouse whichever direction you are instructed. Slide refers to "slider" inputs, which are horizontal lines. To slide a value, hold down on the left mouse button on the present value (the white number somewhere on the line), and move the mouse whichever direction you are instructed. Now a brief review of the Pages, Areas, and Screens. "Page" refers to the individual page you will be working on. There are two basic pages: the PLAY page and the COMPOSE page. "Screen" is the monitor screen, and generally refers to the PLAY and COMPOSE pages combined, which is only attainable if you have VGA. "Area" refers to the area of the screen on which you will be working. The PLAY page has two main areas: the Conductor area (top two lines of the page), and the Play area (the remainder of the page). The COMPOSE Page also has two main areas: the clocks (bottom five lines of the page), and the Compose area (remainder of the page). When the PLAY and COMPOSE pages are combined onto one screen, the four areas are: PLAY (upper portion of the screen), COMPOSE (lower portion of the screen), Conductor (top two lines of the screen), and Clock (bottom five lines of the screen). To change pages, click on "Page" (if you are not in low resolution, click on "Zoom" first) in the lower right-hand corner. To switch between separate and combined pages, click on "Zoom" (next to Page in the lower right-hand corner). The PLAY page consists of the top two conductor lines, and the sixteen voices in groups of four. A "voice" is one line of characters, starting with the square in the M(ute) switch column (upper left corner) to the "Fade" value (long horizontal line under the column labeled Fade - upper right corner). The voices are identified by their MIDI channel numbers, which should be unique and set to match your synthesizer setup. MIDI channel numbers are the light blue numbers in the column labeled "Ch" to the right of the mute switches. If you do not have VGA, you can go to the COMPOSE page by clicking on "Page" in the lower right-hand corner of the screen. The COMPOSE page consists of the "Clocks" on the bottom of the page, labeled in brown, and the eight different processes (labeled - starting from the top left corner and going clockwise - Ssq, Bsq, Lmt, Tst, Inv, Ran, Fol, and Val), each unique in its own function. TUTORIAL 1 - CREATING A SOUND In this tutorial you will be working with the clocks, voices, text, the Ran(dom) generator, and the Bank and Switch Sequencers. You will be using three different voices and clocks. If you do not have VGA, click on Page (lower right-hand corner of screen) until the PLAY page appears (the PLAY page is the one with the sixteen voices in groups of four). Before you do any of the following steps, you will first need to create a new file. To do so, use the following method: a. Click on "File" (bottom right). Click on the current file name (just below "Save" and "Erase" in bright white). b. Type in the name you want your new file to be called. Press the space bar to delete unwanted characters. Press [ENTER]. c. You will be prompted with Load, Overwrite, New. Click on "New" to create a new file. d. Return to your composition by selecting "Return" (on the bottom of the File Menu). 1. VOICE #1 - To turn the voices on, click on the first three squares under the M column (make sure each of the squares is red), and make sure that Halt (upper left-hand corner of the screen) is green, not bright yellow. If it is yellow, click on it to change it. Before starting, be sure that the channels in the Channel column (Ch - top left-hand corner of the PLAY area) are set to conform to your particular synthesizer(s). The default channels are 00-15. a. In the Pc (Program Change) column (upper left-hand corner of the PLAY area) dial the first number to a sound that you like. b. Click on the Tsp (Transpose) column (upper left-hand corner of the PLAY area) and dial right until the value C/5 appears. This will play the note at a higher octave. c. Under the first Kb column (Keyboard column - top left-hand corner of the PLAY area), dial left to R4. A connection takes the place of a numerical value. This connects the Kb value to Random Generator #4. As you are dialing, note the connections are in alphabetical order. Also note the lowercase and @ connections when you are dialing connections. These will not be used in any part of the tutorials, but they are explained later, in the User's Guide. VOICE #2 - Enter a sound that you like in the Pc (Program Change) column on the second line. VOICE #3 - Enter a sound that you like in the Pc (Program Change) column on the third line. 2. Before starting this step, you are going to set up Pan. In the Pan column (top right-hand corner of the PLAY area) dial R5, R6, and R7 into voices 1, 2, and 3, respectively. If your synthesizer supports Pan (most do), the voices should bounce from left to right in your speakers. VOICE #1 - Change the "Fade" slider (top right-hand corner of the PLAY area) to F by clicking on the present value and sliding right. VOICE #2 - a. Slide the Fade to a moderate level (around A). b. Dial the value for the second number in the first Kb column left to B1. VOICE #3 - a. Slide the Fade to maximum level (F). b. Dial the value for the third line in the first Kb column left to S1. 3. If you do not have VGA, switch to the COMPOSE page for this part of the tutorial. VOICE #1 - THE RANDOM GENERATOR There are four controllable Ran(dom) generators, located at the bottom right portion of the COMPOSE area, labeled "Ran" in magenta. In addition to these four, there are four more invisible random generators, which are fixed to a range of 0-127. They are labeled as connections R5-R8 in numerical inputs. Under Ran#4 (Random process #4 - on the bottom of the screen, slightly to the right, labeled "Ran" in magenta) dial a 39 on the fourth line under the column labeled "Lm." This will give the random selection of notes for voice #1 a range of 0-39. VOICE #2 - THE TEXT EDITOR Now you will be working with the "Text" part of Melodia. Melodia assumes you have DOS 5.0 or later, which has a text editor named "EDIT." In this tutorial, you will write your own text (a poem, for example) with the text editor. After you have done this, you will return to Melodia, load the text you have just created, and convert that text to musical intervals in Melodia's Bank Sequencer. In addition to the text files, there are also a number of DNA sequence files. You can access these by clicking on "Text" (in the File menu) twice, then clicking on the file name you wish to be loaded. More information about DNA files can be found in the User's Guide section of this manual. a. Click on "File" (lower right-hand corner of COMPOSE area), then select "Edit." This starts a text editor so you can make your own text. Since you have made changes to your composition, you will be prompted to save or discard the changes. For now, click on "Save." b. When the editor loads, select "File" in the upper left-hand corner of the screen. Click on "New." c. Type your text - even a short sentence will suffice. When you are done typing, click on File and select "Save As." Give your text a name, followed by ".TXT" (i.e., SONG.TXT) [ENTER]. IF YOU DO NOT INCLUDE ".TXT" AS PART OF YOUR FILE NAME, YOUR FILE WILL NOT BE RETRIEVABLE! d. To return to Melodia, click on "File," then select "Exit." e. To load your text, click on "Text" (in the Melodia File menu), then click on your text file name. Note that the file name under Save/Erase does not change. f. To return to your composition, click on "Return" at the bottom of the File Menu. Your text will be loaded into the Bank sequencers in the form of numerical values, indicating pitch changes. g. Next to the letter "A" in the column under "Bsq" (Bank Sequencer - in the upper middle portion of the COMPOSE area) there is a green block. Hold down on the first block and dial right until you see a green arrow pointing up. This activates the Sequencer by making clock "A" count up. VOICE #3 - COMPOSE AREA a. Under Ssq#1 (Switch Sequencer #1 - in the top left-hand corner of the COMPOSE area, labeled "Ssq" in magenta) hold down on the zero in the Step column (Step is the blue horizontal line under the brown "Step" label with a zero at the left end and a little green circle at the other) and slide to Step 2. b. Under the column labeled "#," dial 20. You have just dialed in a new pitch for Step #2. c. Hold down on Step 2 and slide to Step 8, then under the # column, dial 36. You have just dialed in a new pitch for Step #8. d. Hold down on the green circle at the right end of the Step line, then drag it to the space just after step 8. This will limit the sequence range to 0-8. e. Next to the letter "A" in the column under "Ssq," there is a green block. Hold down on the first block and dial right until you see a green arrow pointing up. This activates the sequencer by making clock "A" count up. f. Change the letter "A" (under Ssq #1) to "C" by dialing right. This will cause the sequencer clock to be in sync with the voice clock. Note the Ssq pitch change on steps 2 and 8. To save your work, click on the File menu, select "Save" (not the checkmark). The checkmark will change to a dot to indicate that your work has been saved. After saving, click on "Return" to go back to your composition, or "Exit" to exit. TUTORIAL 2 - MODIFYING THE SOUND In this tutorial you will be working with the Test ("Tst") and Follow ("Fol") processes, and Velocity. If you don't have VGA, switch to the PLAY page. You will need to start where you left off in the last tutorial. Open the saved file (click on "File," then select the desired file and click on Return). 1. VOICE #1 - Isolate voice #1 by clicking on "M" (top left-hand corner of the PLAY area - M will change to S), then clicking on voice #1's square in the S column. Voice #1's square should be the only red one; all the others should be blue. Since voice #1 is in the fifth octave and the Random sequencer was set fairly high, some of the notes may be extremely high. To change those high notes, you can do one of two things: 1. you can lower the random range or 2. you can "weed out" the higher notes with the Test process The Test process is located in the middle right-hand portion of the COMPOSE area, labeled "Tst" in magenta. a. For the first number under column "A", dial left to R4. b. For the first number under column "B" dial right to 20. c. For the first number under column "Y" dial left to S2, and in column "N" dial left to R4. This tells Melodia that if the note in R4 is greater than 20, switch that note to Switch Sequencer #2, and if it is not greater than 20, leave it alone. d. Now move over to Switch Sequencer #2 (the second line under the Switch Sequencer - top left-hand corner of the COMPOSE area). Slide to step 0 (Step is the blue horizontal line under the brown "Step" label with a zero at the left end and a little green circle at the other) if you are not already there. Dial a "12" in the # column. e. Hold down on step 0 and slide to step 1, then dial a "16" in the # column. Hold down on step 1 and slide to step 2, then dial a "19" in the # column. f. Move the green "stopper" (the circle at the end of the Step line) to the space just after step 2, and dial the green block (next to A in the column under Ssq) right to the "up arrow." PLAY AREA VOICE #1 - g. Dial T1 for the first number in the Kb column (top left-hand corner of the PLAY area), replacing the R4 already there. Note that the higher notes have been "weeded out" and replaced by lower notes from Ssq#2. Now you will be working with the Fol(low) Process. The Fol Process (in the middle, toward the bottom of the COMPOSE area) will change the Random sound to a scale-like sound. h. On Fol #1, dial left to R4 into the first number under the column labeled "#." i. Dial right to F1 in Voice #1 under the first Kb column (top left-hand corner of the PLAY area), replacing the T1 already there. Note the scale-like sound now. j. Turn voices #2 and #3 back on by clicking on the S (top left-hand corner of the PLAY area - it will change to M). The other two squares should turn red, indicating that the voices are active. This is a good time to experiment with different sounds. Click on the Pc (Program Change - top left-hand corner of the PLAY area) of the voice you wish to change, and dial left or right while listening to the sound. 2. VOICE #2 - Under the first column labeled "Vl," (top left-hand corner of the PLAY area) dial right the greatest value. Note that numbers greater than 99 are magenta. This number will be a magenta 27, the equivalent of 127. Save your file by clicking on File (lower right-hand corner of the COMPOSE area), then select Save. Return to your composition by clicking on "Return," or "Exit" to exit. TUTORIAL 3 - LIMIT, VALUE, & INVERT In this tutorial, you will be learning about the Lmt (Limit), Val(ue), and Inv(ert) processes. Before you do any of the following steps, you will first need to create a new file. To do so, use the following method: a. Click on "File" (bottom right). Click on the current file name (just below "Save" and "Erase" in bright white). b. Type in the name you want your new file to be called. Press the space bar to delete any unwanted characters. Press [ENTER]. c. If you have made changes to your composition, the computer will ask you if you want to save or discard those changes. Save the changes by clicking on "Save." d. The computer will ask you if you want to Load, Overwrite, create a New file. Click on "New" to create a new file. e. Return to your composition by selecting "Return" (on the bottom of the File Menu). If you don't have VGA you will start on the PLAY page. LIMIT: First you will need to get a voice. Click on the first square in the M column (top left-hand corner of the PLAY area) to turn the voice on. Under the Pc (Program Change - top left-hand corner of the PLAY area) column dial a sound that you like for voice #1. Under the first Kb column, dial left to L1. 1. Under the "#" sign in the Lmt process (top right-hand corner of the COMPOSE area), dial the connection that you want to be limited (for now dial R4). 2. Under the "Lm" column, dial to a white 15. You have just limited the note range from 1-15. VALUE: First you will need to get a voice. Click on the second square in the M column (top left-hand corner of the PLAY area) to turn the voice on. Under the Pc (Program Change - top left-hand corner of the PLAY area) column dial a sound that you like for voice #2. Under the Kb column, dial left to V1. 1. Dial R4 under the "#" sign in Val process #1 (lower left-hand portion of the COMPOSE area). 2. For the first number under the Sl(ew) column in the Val process, dial 18. 3. In Ran#4 (Random generator #4 - bottom of the COMPOSE area - slightly to the right) dial the letter A (fourth line, under the Ran label) to D. This connects Ran#4 to clock D. You should hear a gradual scale-like sound. INVERT: First you will need to get a voice. Click on the third square in the M column (top left-hand corner of the PLAY area) to turn the voice on. For the value in third line under the Pc (Program Change - top left-hand corner of the PLAY area) column dial a sound that you like for voice #3. Under the Kb column, dial left to I1. 1. In Ran#3 (Random generator #3 - bottom of the COMPOSE area, slightly to the right) dial right to 127 (magenta 27) under the "Lm" column. 2. In Inv#1 (lower right-hand portion of the COMPOSE area) dial zero into the first number under the column labeled "+-." This will give you an unchanged output for I1, and an inverted output for I2. 3. In Pans 1 and 2 (top right-hand portion of the PLAY area), dial left to I1 and I2, respectively. If your synthesizer supports Pan (most do), you should hear the voices bouncing separately from speaker to speaker. In the case of Pan only, you can achieve the same effect by connecting R3 to Pans 1 and 2, then clicking on the light blue arrow on only one of the two arrows. When the arrow is pointing down, the Pan output is inverted. Save your composition by clicking on File (lower right-hand corner of the COMPOSE area), the selecting Save. To return to your composition, click on "Return." To exit, click on "Exit." TUTORIAL 4 - THE STAGE SEQUENCERS In this tutorial you will learn how to change stages. You will be working with the "conductor" on the top two lines of the screen. If you don't have VGA, switch to the PLAY page. You will be using the voices from the previous tutorial, so load your saved file from it now by clicking on "File" (lower right-hand corner of the COMPOSE area), then selecting the saved file. To return to your composition, click on "Return." 1. STAGE #00 a. Set the "Slews" (top right-hand corner of the PLAY area) of the first three voices to 4. b. Set the Measure (on the second conductor row, "M = Stop") to four measures. Do this by dialing right on Stop until M = 004. c. Click on "Strt" (upper left-hand corner of screen, first line of the Conductor area). The volume should gradually become louder until it reaches its set value, then stop. 2. STAGE #01 When you clicked on "Strt" your measure should have played and then moved to stage "01" on the long horizontal line next to "Cont" on the first conductor row at the top of the screen. If it did not, move to that stage now. a. To bring up the previous stage, click on "Prev" (right side of second conductor row). b. Now slide the first three Fades (top right-hand portion of PLAY area) to zero. c. Click on "Strt" (top left-hand corner of Conductor area). The volume should gradually go up, then down, then stop and go to stage "02." 3. STAGE #02 a. Change the measure (M = Stop - second conductor row on right-hand side) to "Loop" by dialing left on Stop. b. Click "Strt" in the upper left-hand corner of the Conductor area. You should hear a continuous loop of the voices rising and falling. Save your file by clicking on the File menu (lower right-hand corner of the PLAY area) and then clicking on Save. To return to your composition, click on "Return," to exit, click on "Exit."